Artwork stating 'Education Destroys Barriers', 'We Demand Treatment', and 'I Need A Chance'

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  • When you're young, lonely, and chronically ill, online communities are a lifeline

    Online gaming communities are helping people who live with chronic illness by providing forums for social connection and emotional solidarity. The multiplayer game Animal Crossing, for example, helped people meet basic psychological needs during lockdowns.

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  • Bank of America Is Using AI and Metaverse to Train New Hires

    Bank of America is training its employees with virtual reality and artificial intelligence. The immersive program runs them through simulations of scenarios they might encounter on the job such as an upset customer or a bank robbery. The new method helps employees learn faster and makes them more comfortable performing tasks.

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  • Education through game-based learning: The impact of ‘Project Teach the Child'

    Project Teach the Child was launched to empower disadvantaged students and address learning gaps exacerbated by the pandemic. By creating learning spaces where students can learn through play and interactive technology, Project Teach the Child made learning more enjoyable, relatable and effective for students.

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  • Video games can make climate change real for players - here's how

    Video games are educating players on climate change and its effects while encouraging mitigative behavior through gameplay.

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  • How to Beat Fake News? 'Vaccination' Could Be the Answer

    To "inoculate" people against mis- and disinformation, researchers developed Harmony Square, an interactive game that asks players to learn about the dangers of fake news by creating their own. The idea is that exposing people to small amounts of misleading content in a controlled environment can help them recognize it when they see it in the wild, and a survey of players showed that those who finished the game were better overall at spotting falsehoods.

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  • What Happens When Brazil's Favelas Take On The World Of Online Gaming?

    AfroGames offers young people aged 12 and over with classes in game programming, bringing the world of gaming to the lower-income communities in Brazil, or favelas, allowing youth to explore their culture, technology and potential job opportunities through game design.

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  • Chocpocalypse Now! Quarantine and the Future of Food

    Off the coast of Australia, the energy company Chevron is experimenting with new quarantine management techniques to ensure that any plants and pests don’t hitchhike to new places, which can devastate the global food economy. They’ve redesigned shipping containers to make it harder for insects to tag along and they’ve created a video game to train workers on how to be better at finding these pests in their inspections. Some creatures and plants can slip through the process, but these tools have been successful and could be used in other ways.

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  • Breaking Buildings' Addiction to Fossil Fuels

    BlocPower retrofits buildings with energy-efficient equipment in financially underserved communities by offering loans to building owners for no money down. The company has completed about 1,000 projects by bundling the financing for many projects and finding investors willing to provide capital for the larger sum, which reduces investor risk. The group also created technology to reduce the costs of building inspections and energy usage monitoring. The new equipment increases building values and reduces energy costs so that owners pay less in monthly loan repayments than they would with the old equipment.

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  • Rewriting Black And Brown History, With A Little Help From Augmented Reality

    Glenn Cantave is bridging two worlds- AR technology and school curriculum, in order to educate students about Black and Brown people's history. With a team of coders he created an app called “Movers and Shakers.” The app has a catalog of “heroes you never learn about in school.” Student users navigate the app to learn about the heroes; women, people of color, and members of the LGBTQ community. The app is being tested in one school district. “This sounds horrible, but we need to see what white people actually did to Black people because textbooks only tell you this much — and it’s not enough."

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  • Charlotte Gaymers Network

    What began as informal online gaming sessions grew into a group of hundreds of LGBTQ gamers, calling themselves Charlotte Gaymers Network, that fostered community and a safe place to gather during the pandemic. Though most of the network's events had to be held virtually, that ended up meeting a need, as more traditional in-person meeting spaces for Charlotte's LBGTQ community had shut down. The group promotes inclusivity in gaming designs and uses events like a tournament to build its following.

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